Scarecrow - Do not look away (V 01)
How the Game is made:
- In this game i used Poisson disc sampling technique to generator the level, so every time you reset the game the map will change.
- Thanks Sebastian Lague and The Coding Train for describing the technique :
- All the Rotation and Look direction in this game are made by pure math.
- Thanks Freya Holmér for a great free course on math for game development.
- For camera i used Unity cinemachine package.
- In the end, i would like to thank you for playing my game. i will do my best to create better games and learn more techniques and algorithms every day :)
- please to access the full documentation of the game visit my website:
- Matin Esmaeili - Scarecrow - Don't look away (myportfolio.com)
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